1 · Data sheet values
Enter the product name and the three visible-light values from the performance table. The tool fits each lite's material properties so the rendered assembly reproduces these numbers; warnings appear if the fit is unrealistic.
Absorption is calculated from the values entered above.
2 · Construction
The build-up from the data sheet header: lites and the gaps between them.
VLT and the two reflectance values set the brightness; the substrate menu supplies a representative hue. If the data sheet lists color data, click Adjust and enter it. Measured colors from the LBNL International Glazing Database are coming soon.
3 · Surface features
Coating and frit sit on a numbered surface. Most performance glazing has a coating.
4 · Rendering
How the materials meet your 3ds Max scene — not from the data sheet.
How is the glazing modeled in your 3ds Max scene?
Real heat-treated glass carries a faint ripple from the tempering rollers; it is what makes reflections read as glass. Ships as a bump map the apply script wires into the material for you.
Fix before downloading
- Give the glazing a name; it becomes the material and file name.
Download
Fit check
estimated for this constructionThis app is solving for per-lite material properties based on the data you enter from the glazing data sheet. Any discrepancies will be visible here.
The README says which material goes on which plane, with face normals pointing outward. If working with solid lite geometry, use the Python script included in the ZIP file to automate material assignments.
In-app preview coming soon.